A downloadable game for Windows and macOS

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The Age of Fire is over, now is the time for the Chill.

Spread the influence of the Wiceard by placing structures throughout the world, erasing anything that doesn't help keep things chill.


1.1 Update

Note: I've exported an OSX version, but given that I do not own any apple products I cannot test this version, so let me know if anything is borked.

Changelog:

Gameplay

  • Game no longer crashes on 80% of scene changes
  • Re-balanced value of buildings, generally more rewarding
  • Enabled recursive neighbour updating (allows for chain effects of certain kinds)
  • Removed ability to destroy player created buildings
    • Destroying uncool structures now provides points

  • Added game-end functionality when all tiles are filled
  • Added ranks to end of game summary with a small flavour text blurb

Menus

  • Added Tutorial scene
  • Re-worked in-game UI
    • Moved level-progress bar to side, made vertical
    • Moved text announcement of new tiles to progress bar, made larger
    • Added visualization of new tile generation
    • Removed icons of currently selected tiles
    • Added symbol for points in various places
    • Enlarged and slowed the dissolve of the display of points earned
    • Building menu separated from information panel
      • Added icons showing effect of tile on neighbour temperature
      • Removed text explanations entirely
      • Added panel of interactions
    • Information panel moved to side of screen, floating
      • Added calculation of points with adjacency bonuses so players have an idea of how many points they’ll receive with the selected tile, selected building and its neighbours (this does not include transformations/special interactions)
  • Information panel now includes list of neighbours when clicking an empty tile, doesn’t bother telling the player that the tile is empty
  • Added descriptions for in-game menu buttons (to distinguish EXIT and END more clearly)
  • Added more information on end screen
    • Added replay of the game and controls to scrub through
      • Added gif export but it was very slow and awful and thus: Removed gif export
    • Added a panel describing the coverage of the player’s buildings
    • Added a panel for ranking the player’s performance
  • Added option to change size of in-game board (12x12 -> 25x25)

Visuals

  • Added game-ending transition
  • Added Depth of Field
    • Added options to enable/disable DOF and set its quality
  • Added target FPS option
  • Simplified models of the following structures (which caused serious performance issues at 25x25):
    • Grass, Icemoss, Snowmonster
  • Destruction of uncool tiles now shows destruction particle effects
  • Fixed animation of IceMice which previously did not play
  • Added lighting to Crystals which slowly orbits
  • Changed end-game summary of building into more readable table

Audio

  • Added unique sounds to tiles:
    • Evergreen, Snow Drift, Snow Roll, Frozen Pond, Ice Mice, Ice Moss, SnowMonster, NeedleField, Empty
  • Added sound to Start screen menu buttons, changed in-game menu click sound
  • Added destruction sounds to Buildings/Grass/DeciTrees
  • Changed sound for: Pond
  • Music track slightly edited
  • In-game music now plays through use of global script, irrespective of scene


Download

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Click download now to get access to the following files:

Wiceard 1.1 - Windows.zip 35 MB
[Jam version, broken] Wiceard.zip 27 MB
Wiceard 1.1 - MAC.exe.zip 48 MB

Development log

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